review - PlayStation LifeStyle https://www.playstationlifestyle.net/tag/review/ PS5, PS4, PS Plus, and PSN News, Guides, Trophies, Reviews, and More! Wed, 26 Apr 2023 04:41:56 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 https://www.playstationlifestyle.net/wp-content/uploads/sites/9/2023/03/cropped-favicon.png?w=32 review - PlayStation LifeStyle https://www.playstationlifestyle.net/tag/review/ 32 32 Star Wars Jedi: Survivor Review (PS5) https://www.playstationlifestyle.net/review/881640-star-wars-jedi-survivor-review-ps5/ https://www.playstationlifestyle.net/review/881640-star-wars-jedi-survivor-review-ps5/#respond Wed, 26 Apr 2023 15:00:00 +0000 https://www.playstationlifestyle.net/?post_type=review&p=881640 A tour de Force.

The post Star Wars Jedi: Survivor Review (PS5) appeared first on PlayStation LifeStyle.

]]>
After a lackluster reboot of the Star Wars Battlefront and a widely-panned sequel (which ended up being a great game after a few years of updates), fans were fed up with EA’s handling of the Star Wars game license. However, Respawn’s Metroidvania, Star Wars Jedi: Fallen Order was a huge success and showed that a big-budget single-player title set in the franchise could still sell millions. So, it was no surprise when Star Wars Jedi: Survivor, a sequel set five years after the original, was announced.

A losing fight

Star Wars Jedi Survivor Review Greez and Cal

At this point, it’s obvious this is the second game in a trilogy, and it’s very much the Empire Strikes Back to Fallen Order’s A New Hope. The five years since we last saw Jedi Knight Cal Kestis have been hard on him, and he’s had to face facts that, despite his efforts to curtail its expansion, the Empire is growing ever stronger.

We join Cal in Coruscant on a mission to obtain crucial information from a senator’s yacht. With him is a new crew. Cere, Greez, and Merrin have all left to follow their own paths, leaving only BD-1 as a familiar face.

Like in The Empire Strikes Back, the galactic stakes are lower in Survivor. There’s no Death Star or holocron that could dox force-sensitive children throughout the galaxy here. Instead, the story primarily focuses on Cal’s dilemma and the fate of two worlds, Koboh and Jedha.

Jedivania

Star Wars Jedi Survivor Review Cal and Zee

Koboh is a forested frontier world, largely still wild. However, it harbors a hundred-year-old secret left behind by the High Republic, which might mean peace for the remaining Jedi in the galaxy. It’s the largest map and where you’ll spend much of your time during the game.

You’ll also explore Jedha, a desert planet where the esoteric Anchorite monks tend the last vestiges of Jedi knowledge. They’ve built a cult that seeks to attain enlightenment by academically studying the Force and are wholeheartedly dedicated to helping the survivors of the Purge.

You’ll visit several other locations during Star Wars Jedi: Survivor, but this journey is more intimate than we saw in Fallen Order. In contrast, Cal isn’t just scouring lonely, forgotten worlds for Zeffo ruins. These worlds are inhabited, and you’ll meet characters who you’ll grow to love and want to protect.

Even though most of the action takes place on two planets, that doesn’t mean this is a smaller game. On the contrary, these two maps are expansive, dwarfing Zeffo, the original game’s largest location. If anything, concentrating on Koboh and Jedha led to tighter environmental design and an even bigger emphasis on Metroidvania elements.

It’s incredibly satisfying to slowly uncover more and more of each map throughout the game. You’re unequipped to fully explore most areas you encounter your first time through, and you’ll take note of impassible forcefields or doors that won’t open. Once you finally get the ability to get past these, you’ll discover new branches leading to more areas that require further abilities.

Each map is like a spiderweb, with paths flowing into one another, and it’s only at the end of the game that you realize how interconnected the whole thing is. However, this isn’t for everyone. It requires a lot of backtracking and patience. You’ll revisit some places three or more times before you finally have everything it takes to explore them fully.

Some players might also find traversal frustrating in general. I consider myself an excellent navigator, but this is one of the few games I’ve played that had me scratching my head about how to move past certain points. Survivor features more verticality than Fallen Order, which can sometimes make things even more frustrating. Fortunately, the game is pretty forgiving if you take a tumble. However, unlike with the combat, there’s no easy mode for exploration.

Use the Force

Star Wars Jedi Survivor Lightsaber and Blaster

Surprisingly, Star Wars Jedi: Survivor doesn’t strip Cal of all his powers at the beginning of the game. He starts off with the skills and equipment he had after Fallen Order and grows from there.

One of the big changes coming from the previous game is that there are now five lightsaber stances, two of which you can have equipped at a time. Carrying over from Fallen Order are the standard single-saber stance and the flashy Double-Bladed form made famous by Darth Maul.

The three new stances are more technical forms. First, there’s the fast and powerful Dual-Wield stance, which existed as a single move in the previous game. Cal also gains access to the Blaster Stance, which, as the name suggests, pairs a lightsaber and a blaster for long-range combat. Finally, the Crossguard Stance allows Cal to wield a lightsaber (more like a lightclaymore) that allows for slow but devastating hits.

The catch with the new stance system is that you can only equip two of them at a time. At first, I thought this was kind of dumb, but I found it forced me to stick with stances that complement my playstyle. I usually go with strength builds in Souls games, so choosing the Crossguard was a no-brainer for me. However, I’m also a sneaky little bow spammer, so I reserved the Blaster stance for when I felt cheeky.

Fortunately, you’re free to switch these out stances at every meditation circle, so you can stick with your two favorites for the whole game or constantly switch them out. However, since each stance has its own skill tree, which takes quite a few points to max out, I feel most players will go with the former.

A Jedi craves not this swag

Star Wars Jedi Survivor Review Dirtbag Cal

One facet of the game that’s been majorly expanded in Star Wars Jedi: Survivor is the cosmetics. In Fallen Order, you could swap Cal’s poncho to another color and cut, change BD-1 and the Mantis’s colors, and choose from a limited selection of lightsaber parts and finishes. It was okay, but there was room for improvement.

Starting with Cal, in Survivor, you can change his hair and facial hair style and pick between jackets, shirts, and pants, all with different color options. Your lightsaber and blaster are also highly customizable, with many color palettes and parts available for you to discover. Also, this time around, you can choose your weapon’s condition, so it can either look pristine or like you found it in some ancient ruins.

BD-1 also gets a lot more customization options this time around. You don’t have to go with a premade color scheme for him, and he’s just as modifiable as Cal’s weaponry. You can change out his eyes, head, legs, body, and audio sensors, and he gets the same vast array of palette options.

Strangely, you can no longer change the color of the Mantis. It’s stuck with its default paint scheme throughout the game. That’s not a huge deal since you’ll be boarding it significantly less in Survivor than you did in Fallen Order. However, it struck me as odd that this option was removed when the other cosmetic choices were expanded.

Even though Cal’s performance doesn’t change with the cosmetics you pick, the wide variety allows you to fill in some of the five years between games with some headcanon. For a big chunk of the game, I played as “Dirtbag Cal” and rocked a mullet, goatee, muscle shirt, vest, and beat-up denim-looking pants with boots. I gave him a rusty, ramshackle lightsaber and pistol and imagined he’d turned a bit space redneck.

However, I will warn you that during a first playthrough, you might want to go with a more serious look for Cal. Your outfit carries over into cutscenes, and some poignant scenes came off a bit flat because I could only imagine Cal sighing out a “whatever” and putting a dip in.

A disturbance in the Force

Star Wars Jedi Survivor Senator

Unfortunately, Star Wars Jedi: Survivor is just as buggy as Fallen Order. In my playthrough, I experienced issues with collision, enemies vanishing from existence while I was fighting them, misfiring triggers, and a handful of crashes. I have to dock it a bit for all that, but none of the glitches really bothered me that much.

It’s a big game that gives you a lot of freedom of movement, which inevitably means you will find somewhere in the level collision you can fall through. I’d much rather be able to jump around and feel like a Jedi and risk losing 30 seconds or so of progress than it being like God of War, where a knee-high wall can defeat your powerful hero.

However, there is one new mechanic that caused me some frustration. In Fallen Order, you can rarely die from fall damage. Instead, if you fall into a bottomless pit or off a cliff, you pass through a kill zone and die no matter how high up you were.

Since Survivor has more verticality to its level design, the devs added deaths from falling. When you drop a certain distance, the screen will start to vignette, and you’ll die if you go too far. Double jumping and air dashing can somewhat negate this effect, but it’s inconsistent. Sometimes you’ll end up dying from a seemingly small fall and survive lengthy tumbles. The inconsistency can make it tough to navigate at times, especially when it seems like a jump is the right way to get through an area.

There were also graphical issues on the PS5. Pop-in and Level of Detail issues abounded. I will assume these problems can be patched because we saw similar behavior in Fallen Order on last-gen consoles.

Star Wars Jedi: Survivor review: The final verdict

Star Wars Jedi: Survivor is a game that, despite a few launch bugs and inconsistent jumps, genuinely delivers an engaging experience for fans. The level design and personalization options for both combat and character appearances are definite highlights. It’s an adventure that lets you explore new corners of the Star Wars universe while building on the foundations laid by Fallen Order and tells another excellent tale of a galaxy far, far away.

  • Levels are even more expansive and cleverly designed than in Fallen Order.
  • New stance options are a great way to personalize your combat experience.
  • Vastly expanded cosmetic options are a welcome way to add your unique take on Cal and BD-1.
  • It's buggy, much like its predecessor was at launch.
  • Jumps can feel inconsistant at times.

9

The post Star Wars Jedi: Survivor Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/881640-star-wars-jedi-survivor-review-ps5/feed/ 0
Tchia Review (PS5) https://www.playstationlifestyle.net/review/879460-tchia-review-ps5-ps4-ps-plus-worth-buying-playing-2023/ https://www.playstationlifestyle.net/review/879460-tchia-review-ps5-ps4-ps-plus-worth-buying-playing-2023/#respond Mon, 20 Mar 2023 17:03:13 +0000 http://www.playstationlifestyle.net/?p=879460 Trying to stay afloat.

The post Tchia Review (PS5) appeared first on PlayStation LifeStyle.

]]>
Tchia has a lot of potential as a unique coming-of-age story set in a world inspired by New Caledonia. Toss in the magical “Soul Jumping” ability that gives Tchia the power to embody animals and objects, as well as an impressively satisfying sailing mechanic, and you have the recipe for a great story and gameplay combo. Unfortunately, Tchia fails to go long-distance and performance issues hamper it from the very start.

Welcome to the world

Tchia Review

Inspired by their homeland of New Caledonia, developer Awaceb has crafted a vibrant open world that is surprisingly large. Tchia’s story starts out on a small island, though tragic events soon force her to leave and explore nearby villages and cities.

Tchia navigates the archipelago by boat, which has a simple yet charming mechanic where players must raise and lower the sails to control speed, in addition to Soul Jumping, a less conventional method of travel that sees Tchia taking control of nearby animals and objects. She can take control of a bird to fly (and poop) high above the ground, for example, or manipulate a dolphin to speedily glide through the water.

Trouble in paradise

Tchia Review

Soul Jumping isn’t just a great way to travel, but it’s also handy for combat. Bouncing Tchia between lanterns and explosive canisters as she catapults them into enemies — magical beings crafted from wood and fabric — can be very satisfying. Time slows down while you take aim, so it’s easy enough to keep the flow going and create fiery chaos.

When she isn’t sailing across the ocean or jumping between souls, Tchia is either hunting for the generous amount of collectibles and cosmetic unlocks, enjoying one of the many mini-games and diversions, or playing her ukulele.

Though the ukulele plays a relatively small part in the game, the amount of effort the devs have clearly put into Tchia’s musical instrument must be acknowledged. It’s on par, if not better, than Ellie’s guitar playing in The Last of Us 2. It also has magical properties, changing the time of day, causing it to start or stop raining, drawing animals towards Tchia, and more.

Hide your kids

Tchia Review

Another element of Tchia that deserves special mention is the story. With a very evil villain who commits some unexpectedly harrowing atrocities, I was taken aback by how dark the game can be. Without going into spoilers, let’s just say that this isn’t a Disney movie and leave it at that. Thankfully, a “Family Friendly” toggle is available in the menus which I’d recommend for younger audiences.

Tchia is not only darker than expected, but it’s also quite funny. Tchia herself often reacts in a hilarious way when she doesn’t understand something or is frustrated. She might be from a secluded island where only her dad and the rare visitor offer company, but she can still deliver some sass.

All good things must come to an end

Tchia Review

Unfortunately, Tchia’s lack of depth in combat and exploration led to my loss of interest about halfway through the 12-14 hour experience. From the beginning until the end, combat is approached in much the same way, while exploration is made monotonous by the mostly empty world. The map might be big, but there’s a hollowness that is eventually tough to ignore.

It’s good that there is an endgame state where players can keep fighting enemies and collect items to earn 100%, but I felt no urge to continue.

Not so next-gen

Tchia Review

Performance issues make Tchia even harder to love on PS5. Though the game appears to target 30 FPS, it often drops below it, and there’s a minor stutter whose consistency quickly leads to frustration. (EDIT: Awaceb has added the ability to toggle between “Fidelity” and “Performance” modes, the latter of which targets 60 FPS.)

Tchia Review: The final verdict

During the course of Tchia’s tropical adventure, players will experience many great, carefully-implemented ideas. The open world influenced by New Caledonia remains sensitive to its cultural inspirations, the unique soul-jumping mechanic is a joy to use and explore, the boat controls and fully-functional ukulele are overkill in the best kind of way, and the story has both unexpected darkness and humor. Unfortunately, a handful of good ideas can’t save Tchia from running out of steam before the finale and crumbling beneath a wave of performance issues.

  • Soul-jumping is fantastic.
  • Vibrant open world.
  • Navigating the ocean and rivers by boat is a delight.
  • Huge amount of customization and regular cosmetic rewards.
  • Fantastic ukulele.
  • Combat gets stale.
  • Exploration dulls.
  • Performance issues.

6

The post Tchia Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/879460-tchia-review-ps5-ps4-ps-plus-worth-buying-playing-2023/feed/ 0
Resident Evil 4 Remake Review (PS5) https://www.playstationlifestyle.net/review/879442-resident-evil-4-remake-review-ps5/ https://www.playstationlifestyle.net/review/879442-resident-evil-4-remake-review-ps5/#respond Fri, 17 Mar 2023 07:01:18 +0000 http://www.playstationlifestyle.net/?p=879442 I approached my review of the Resident Evil 4 remake with caution. I thought the remake of RE2 was an excellent modern translation of the original. However, the Resident Evil 3 remake was lacking in content and showed little regard for the original. So I was wondering which direction the remake of RE4 would take. […]

The post Resident Evil 4 Remake Review (PS5) appeared first on PlayStation LifeStyle.

]]>
I approached my review of the Resident Evil 4 remake with caution. I thought the remake of RE2 was an excellent modern translation of the original. However, the Resident Evil 3 remake was lacking in content and showed little regard for the original. So I was wondering which direction the remake of RE4 would take.

Fortunately, this is Capcom’s crowning achievement. It raises the bar for remakes in the same way that the original Resident Evil 4 did for the action-horror genre. Most importantly, it mends the rift that the original created between survival horror and action.

Finding the Balance

Resident Evil 4 Remake Village

The original Resident Evil 4 and the remake share most of the same story beats. You won’t find any major omissions, though there are tweaks throughout. The biggest change, more so than anything else, is the tone.

When Resident Evil 4 released in 2005 it caused a schism in the fanbase. It pushed the series away from its survival horror roots and toward more action-based gameplay. While RE4, 5, and 6 were some of the best-selling games in the series, this direction also alienated many of the fans that stuck by the series since its inception.

Starting with Resident Evil 7, Capcom has tried to find that magic ratio of horror and action that would win both sides of the franchise’s fanbase over. Resident Evil 4 remake is the studio’s biggest challenge since it started this new approach since a lot of what has made it endearing is the campiness and over-the-top action.

Fortunately, the remake manages to navigate the issue with finesse. It retains many of the campy and humorous moments, but unlike the original, it features some truly horrific scenes. A great example of this is in the opening scenes (which can be played through in the demo). The first building you enter, the hunting lodge, is a quick in and out in the original, but it’s been expanded in the remake to showcase the revamped horror elements. Blood, decay, and detritus cake the building, and you face a surprise Ganado attack that sends you scrambling toward the village. Of course, that environment is even more hostile than the one you left.

Recharacterization

But, just because the remake puts more emphasis on horror, that doesn’t mean Leon isn’t still the sardonic wise-cracker he was in the original. When the bell finally tolls and the village empties, he’s still quick to ask, “Where’s everyone going? Bingo?” However, it’s counterbalanced with a bit more character depth for the cast. Leon is more forthcoming with his PTSD and Raccoon City, and Luis shows a more vulnerable side, though he’s still a flirt and a rascal.

Even Ashley, who was the quintessential helpless escort character in the original, is a lot more likable here. I remember people criticizing Luis commenting on Ashley’s ballistics in the original (that line, unsurprisingly, didn’t make it to the remake) because they thought she was underage from how she acted. Here, she’s more mature, which makes it a lot easier to get invested in the mission to rescue her.

The parts where you have to escort Ashley are also much improved. There are some select areas where you’ll have to defend her against an onslaught of foes, and she’s still vulnerable to capture. However, she seems a lot better at dodging attempts to grab her during regular gameplay. As a result, I found myself looking forward to the sections where she and Leon traveled together instead of dreading them.

A chilling reimagining

Resident Evil 4 Chainsaw Man

Thankfully, Capcom took the same approach with the Resident Evil 4 remake that they did with RE2. So the answer to “what’s the same and what’s different” is “everything.”

Almost the entirety of the original made the cut, and many areas were expanded to include new puzzles. However, unlike the RE2 remake, which cut the factory and made significant modifications to the lab, the original game is very much the core experience, and any additions or changes branch out from there. There are many new locations to explore, and the map has been remixed a bit to throw even seasoned RE4 veterans off. As a result, the game is around 1.5 to 2 times longer.

While the map will be familiar to those who played the original RE4, the environments are much more detailed and lean heavily into the series’ horror roots. You’ll find evidence of the Ganado’s depravity everywhere, with bones, blood, and gore showing proof of their descent into madness.

There’s a lot more interplay between light and darkness in the remake as well. Several areas which were bright in the original are dark and foreboding, and Leon will only have his flashlight to guide the way. I noticed locations that I blazed through in the past caused me to creep through cautiously in their new form.

The rest of the story

Resident Evil 4 Remake Ada

Of course, replayability is a big concern here. While the game has quite a few unlockables, including some that require you to beat the game on the highest difficulty with an S+ rank, it’s missing a few things at launch that I hoped to see.

Mercenaries Mode, the fan-favorite minigame, will be added as DLC at some point in the future. However, its presence at launch is sorely missed as it’s a great way to take all the skills you accrued in the main game and push them to the limit. Part of me is glad Capcom didn’t delay the game, but given how much value Mercenaries adds, it might have been better to wait until it could launch alongside the main game.

Unfortunately, Separate Ways and Assignment: Ada aren’t available either. Capcom hasn’t commented about whether either DLC will be remade, but I was hoping that the former would be available at launch or integrated into the main game. Unfortunately, however, neither is the case, so we miss out on a considerable chunk of Ada’s story and what she was doing behind the scenes.

I can’t really dock RE4 remake for “missing” content since Capcom didn’t promise it. I just hope we’ll get Ada’s side of the story remade when the game sells well. That would make this version truly definitive.

Resident Evil 4 Remake Review: The final verdict

The Resident Evil 4 remake is a remarkable achievement that walks the fine line between action and horror, appealing to both old and new fans of the series. Capcom has kept the original’s essence and expanded on it with beautiful and detailed environments, expanded gameplay, and deeper character development. While the absence of Mercenaries Mode and Ada’s storylines at launch is disappointing, the overall experience of the main game more than compensates for this. Resident Evil 4 remake is an exceptional example of how to reimagine a beloved classic properly, and it is undeniably a must-play for both horror and action fans alike.

The post Resident Evil 4 Remake Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/879442-resident-evil-4-remake-review-ps5/feed/ 0
Wo Long: Fallen Dynasty Review (PS5) https://www.playstationlifestyle.net/review/878537-wo-long-fallen-dynasty-review-ps5/ https://www.playstationlifestyle.net/review/878537-wo-long-fallen-dynasty-review-ps5/#respond Thu, 02 Mar 2023 11:21:54 +0000 http://www.playstationlifestyle.net/?p=878537 I’m always down for a good Souls-like and was thrilled to hear that Team Ninja was developing Wo Long: Fallen Dynasty. I recently replayed Dark Souls and Dark Souls 2, and I was ready to get back into action. Fortunately, though this game has some flaws and peculiarities, most fans of the genre will find […]

The post Wo Long: Fallen Dynasty Review (PS5) appeared first on PlayStation LifeStyle.

]]>
I’m always down for a good Souls-like and was thrilled to hear that Team Ninja was developing Wo Long: Fallen Dynasty. I recently replayed Dark Souls and Dark Souls 2, and I was ready to get back into action. Fortunately, though this game has some flaws and peculiarities, most fans of the genre will find it satisfying.

Big trouble in Three Kingdoms China

Wo Long Fallen Dynasty Review 4

Wo Long takes place in Three Kingdoms era China. The Yellow Turban Rebellion is in full force, and you take the role of a simple militiaman defending a village against a horde of raiding bandits. Unfortunately, this version of China has big (evil) Dynasty Warriors energy, so you’re quickly killed.

Luckily, you’re quickly revived through the power of a Divine Beast and sent on your way. You soon find that a forbidden medicine called Elixir has unleashed dark forces across China and caused man and beast alike to mutate into monstrosities. Of course, this is all set against the background of the fall of the Han dynasty, so you’ll meet historical figures like Zhao Yun, Zhang Liang, Lu Bu, and others.

Unlike many Souls-like games, there are no vagarities to the lore here. So if you’re someone who never cared to read item descriptions or chase down vague sidequests, this game is for you.

Han-to-Han combat

Wo Long Fallen Dynasty Review 2

Combat in Wo Long: Fallen Dynasty feels like a blend of Sekiro and Nioh. Though you have a guard, there’s a lot of emphasis on deflecting and counterattacks, especially in boss battles. Since there’s no stamina gauge, it pays to be aggressive in this game. Almost every foe has some form of unblockable attack, so staying in their face and ensuring they don’t get the chance to unleash their best attacks is a viable strategy.

The game has 17 types of weapons, ranging from one-handed swords to dual-wielded halberds and giant hammers. Each type has a unique move set and Martial Arts, but weapons within a type behave very similarly to one another. For example, two hammers will have the same move set but may have different Martial Arts. Some Souls-like fans might find this disappointing since games like Elden Ring differentiate every single weapon from each other.

There’s also ranged combat, but it’s not great. Something about it feels off, and you never have enough ammo for it to make a difference. Unlike the Souls games, where archery is an incredibly useful alternative to melee fighting, it’s very tacked on in Wo Long. For the most part, I feel the same way about the magic system, but I admittedly didn’t dive into it super deep. There may be a way to optimize your build to make magic more useful.

By the numbers

Wo Long Fallen Dynasty Review 1

Wo Long: Fallen Dynasty threw everything but the kitchen sink in regarding gameplay systems. You’ve got a traditional leveling system where you spend Genuine Qi (Souls) to raise stats. There are upgradable weapons, armor, and accessories, and each of these pieces of gear has randomized Special Effects and Martial Arts attacks. There’s also a magic system, Divine Beast special attacks, and an NPC recruitment system. So, if you’re into min/maxing, your work is cut out for you. The game’s premier system, though, is the Morale Rank.

Completely different from your character level is your Morale Rank. This number is constantly in flux, restarts at zero on each map, and helps determine your character’s strength and which spells you can cast. Each time you defeat an enemy or plant a Battle Flag (bonfire) or Marking Flag (checkpoint), your Morale Rank increases. You lose all your Morale Points (and half your Genuine Qi) each time you die, but you can get them back. Defeating the enemy that killed you will satisfy your Revenge (capital R gameplay mechanic), and you’ll take back what’s yours.

Morale Rank rewards you for going out of your way to explore each level thoroughly. The extra strength you get from having a high Morale Rank can make bosses easier, and the game tends to be balanced toward you keeping your Morale Points fairly high. Your best spells also require you to have a high Morale Rank to cast, which provides another incentive for reaching for the stars.

Who’s the boss?

Wo Long Fallen Dynasty Review 3

Souls-likes are known for their bombastic bosses, and Wo Long has plenty of gigantic and powerful enemies to fight. For the most part, though, I wasn’t a huge fan of the boss battles in this game. When you break down combat in most Souls-likes, it comes down to pattern recognition. Every enemy, bosses included, has a set amount of moves they can draw from, and they’re all choreographed. So, you can study a foe, learn their tells, and use that to avoid or guard against their attacks while hitting them with your own.

The best Souls-likes make the above process invisible to the player. Bosses can switch things up or have access to fringe case moves that can throw you off. However, in Wo Long, most bosses are so rigid in their patterns that there’s only one way to fight them. Each of these foes is intimidating at first glance, but most of the time, it comes down to avoiding their attacks until they charge up a Critical Blow so you can deflect it to drain their Spirit Gauge (stamina) and execute a Fatal Strike.

Not every boss encounter is paint-by-numbers, and there are ones the game hyped up beforehand that had me white-knuckling the controller. FromSoftware’s games certainly have their share of mediocre boss encounters, so Wo Long isn’t setting a precedent here. I would have liked to have seen less quantity and more quality out of these encounters as a whole.

It’s no Lordran

Wo Long Fallen Dynasty Review 5

Exploration is my favorite aspect of Souls-likes, and Wo Long disappoints in that regard. The game is split into dozens of levels, each of which takes place on a small map. So, instead of adventuring across a sprawling, interconnected world, each location is roughly the size of a Monster Hunter map.

That’s not to say that there weren’t secrets to find in them. There are hidden areas to discover, with fantastic treasures and powerful foes waiting within. But none of the environments pack the punch of Lordran, Drangleic, Lothric, Ashina, or the Lands Between.

The advantage to this is that you can have bite-sized Souls-like morsels. Each level only takes around 30 minutes to an hour to complete on average, which is excellent for players who want to get into the action quickly.

Wo Long: Fallen Dynasty review: The final verdict

Wo Long: Fallen Dynasty is a challenging romp through a dark fantasy version of Romance of the Three Kingdoms and works well as a Soulslite. Each level is a bite-sized Souls experience to be conquered and moved past. The tight, challenging combat will thrill fans of the genre, but the lack of an interconnected world might turn off those that love the thrill of exploration.

The post Wo Long: Fallen Dynasty Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/878537-wo-long-fallen-dynasty-review-ps5/feed/ 0
Dead Space Remake Review (PS5) https://www.playstationlifestyle.net/review/876927-dead-space-remake-review-ps5/ https://www.playstationlifestyle.net/review/876927-dead-space-remake-review-ps5/#respond Thu, 26 Jan 2023 16:00:59 +0000 http://www.playstationlifestyle.net/?p=876927 After being burned by Resident Evil 3, I’m wary of any survival horror remake. So, I initially didn’t have high hopes for the Dead Space remake when it was announced. However, as EA Motive revealed more, I found my optimism rising. The studio stated multiple times that its prime directive was to be respectful of […]

The post Dead Space Remake Review (PS5) appeared first on PlayStation LifeStyle.

]]>
After being burned by Resident Evil 3, I’m wary of any survival horror remake. So, I initially didn’t have high hopes for the Dead Space remake when it was announced. However, as EA Motive revealed more, I found my optimism rising. The studio stated multiple times that its prime directive was to be respectful of the source material, and it turned out better than I had hoped.

Note this review is aimed at readers who have played the original Dead Space. For a review from someone who didn’t experience the original beforehand, check out our sister site, GameRevolution.

Warning: There are minor spoilers for the game below.

Mr. Clarke finds his voice

Dead Space remake Review3

The story beats in the Dead Space remake remain the same. You take the role of Issac Clarke, an engineer tasked with accompanying an emergency maintenance team to the USG Ishimura. Unfortunately, the ship carrying the team crashes into the Ishimura, and they find themselves stranded there. The Necromorphs quickly make their presence known, and Clarke finds himself fighting to make it off the Ishimura alive.

The biggest difference to the plot this time around is that Issac is a fully-voiced character instead of a silent protagonist. Since this was the case in Dead Space 2 and 3, it makes sense that the devs would want to revisit the script and give Issac more agency.

In practice, Issac’s new characterization is a mixed bag. Giving him a voice removes some of Dead Space’s claustrophobia. In the original, you weren’t just trapped in the narrow corridors of the Ishimura. You were ensnared by a gallery of nefarious characters that were using you to their own ends. You were forced to go along with whatever you were told in the vague hope that it would somehow lead to an escape.

In the remake, Issac is treated as an equal partner by Hammond and Daniels. It shifts the tone of his relationship with these two tremendously when Issac offers input and gives his opinion. Also, for some reason, Hammonds and Daniels are less antagonistic toward each other in the remake, which takes away that awkward feeling of being stuck in the middle that the original gave.

Fortunately, EA Motive did avoid making Issac too chatty in the Dead Space remake. He doesn’t typically speak until spoken to and keeps things relatively brief. He also doesn’t constantly talk to himself and make quips, which is great most of the time.

However, some awkward moments occur when Issac remains completely mum when it’s inappropriate. For example, in the medical section, you enter a room and see a woman in an isolation tube kill a patient by slicing him wide open from stem to sternum, and then she casually slits her own throat. This definitely seems like the kind of scene where you might throw out, “No stop,” or at least a “Dang.” Instead, Issac is utterly silent concerning the poor woman’s fate.

Making the dead come to life

Dead Space remake Review4

The graphical upgrades in Dead Space remake are excellent. Many environments replicate what we saw in the original, which looks terrific. However, the big star here is the new effects. The new, vastly improved smoke, fog, fire, and sparks all combine to make the Ishimura feel more lifelike than ever before.

Fortunately, Motive didn’t overdo things here. While some areas feel a bit more homogenous than they did before, each has a unique feel that lets you imagine what it might have been like before the Necromorphs. Engineering has massive engines and fuel tanks, medical is full of labs and macabre scenes, and there are plenty of doodads making noise and moving in the background to paint an even better picture that you’re on a massive starship.

This time around, you can traverse from one end of the Ishimura to the other without a loading screen or even using the tram system. The devs hyped this up a major deal, but the progression in the Dead Space remake is almost exactly the same as it was in the original.

There are a few side quests that expand the story of select NPCs. However, these are just short little jaunts, and some can be done on the way to your main quest objectives. Unfortunately, one of these robs Nicole of some of her mystique. In the original, you’re left to fill in a lot of the blanks about what she was doing before Issac boarded the Ishimura with your imagination. However, the remake makes her out to be a bit of a martyr, which makes her less interesting as a character.

Don’t dead, open inside

Dead Space remake Review1

In the original game, once you cleared a section, that was it. All encounters were scripted, so once it was over, you knew that part of the ship was safe. However, that doesn’t really vibe when your foes can spring out of airducts or generate new Necromorphs out of corpses. Fortunately, Motive came up with a solution for this. According to the devs, the Intensity Director AI has around 1,200 scenarios it can throw at you anytime.

You never know what will happen when you enter an area in the remake. You may hear gunshots in the distance and screaming as the remaining crew members of the Ishimura fight for their lives. Enemies might burst from air ducts, or you may just hear them rattling around. Power could fail in your section and leave you shrouded in darkness. It’s a great way to keep you on your toes and addresses an issue that has plagued horror games since their inception. The director works alongside pre-scripted encounters, so each playthrough should be different.

Of course, sound plays a big part in the original Dead Space’s presentation, which carries over into the remake. Motive kept the original score by Jason Graves and added new audio cues to work alongside the AI Intensity Director.

The work by Graves still feels fresh, but, unfortunately, the new musical cues often feel overwhelming. Too often, a blaring of strings gave away the surprise of an enemy encounter before I could hear or see them. I hope they’re toned down in a future patch because it detracts from the otherwise excellent sound design.

Making the right changes

Dead Space remake Review5

The gameplay in Dead Space is amazingly fresh for a 15-year-old game, but some parts have aged better than others. The remake takes the opportunity to add some quality-of-life features and changes some of the more annoying sections for the better.

Zero-G gameplay, which limited Issac to jumping in one direction from surface to surface, now has six degrees of freedom in its movement. This allowed Motive to completely revamp sections like activating the ADS cannons and fighting Leviathan.

One thing I didn’t notice during my playthrough was any missing content. Like with the Resident Evil 2 remake, there are some differences in text and audio logs and some new and tweaked lore (particularly when it comes to Unitology), but everything from the original is represented. Unlike Resident Evil 3 remake, there are no missing locations or vastly different interpretations of the source material.

Dead Space Remake review: The final verdict

The Dead Space remake is the definitive version of the game. The original has aged relatively well, but it’s not available on current-gen consoles, and the PC version is finicky on newer hardware and versions of Windows. Some changes in the remake work better than others, but the important thing is that, like the original, it’s survival horror at its best and a worthy successor to the beloved series.

The post Dead Space Remake Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/876927-dead-space-remake-review-ps5/feed/ 0
Need for Speed Unbound Review (PS5) https://www.playstationlifestyle.net/review/875713-need-for-speed-unbound-review-ps5-worth-buying-playing-2022/ https://www.playstationlifestyle.net/review/875713-need-for-speed-unbound-review-ps5-worth-buying-playing-2022/#respond Thu, 22 Dec 2022 10:55:20 +0000 http://www.playstationlifestyle.net/?p=875713 Feeling the need again.

The post Need for Speed Unbound Review (PS5) appeared first on PlayStation LifeStyle.

]]>
Need for Speed Unbound puts a new spin on the racing series with a graffiti-inspired aesthetic that helps enhance both story and gameplay in refreshing ways. It’s amazing what a new coat of paint can achieve, especially when it’s combined with 60 FPS support on consoles, the return of police chases, an interesting approach to difficulty options, and a well-curated soundtrack. However, there are some pain points that drag the experience down.

Story success

need for speed unbound review

In Unbound, the player-created character suffers a betrayal in the game’s Prologue, losing their awesome car and forcing them to work their way back up. It’s the classic “power reset” cliche, where players are given a taste of what max-level gameplay feels like before it’s quickly taken away. It fits perfectly here and is a refreshing change of pace from games like Forza Horizon, which quickly give you the keys to the best cars. Working your way through the ranks to obtain better, faster vehicles is a staple of Need For Speed, and Unbound is built on this template.

When it comes to the story, there’s a strong Fast and Furious vibe, which works well enough to carry players from race to race, as they build up an arsenal of cars. Don’t expect a particularly deep narrative here — I can see some players just outright ignoring cutscenes and dialogue — but it gets the job done.

need for speed unbound review

As with most open-world racing games, the true main character is the setting. Unbound’s Lakeshore City is loosely based on Chicago and it’s a fine place to drive. The opening area explores the tame streets and highways, though the world soon opens up to include mountain roads, muddy paths, and a test track.

Better late than never

need for speed unbound review

It’s so great to see Need for Speed running at 60 FPS on consoles. I was beginning to lose faith as NFS seemed to be the only racing franchise that wasn’t putting frame rates first. Both PS5 and Xbox Series X|S support 60 FPS, which not only means smoother gameplay but also quicker inputs. This is a huge win for the series and I never want to go back to 30.

need for speed unbound review

I’m a big fan of Unbound’s overall aesthetic and commend the team for taking a big risk. Going in the opposite direction from the competition, who have focused on photorealism powered by the new generation of consoles, the use of new cartoon-style graffiti effects is extremely refreshing and unique, and they especially pop out during nighttime street races. However, they can also be toned down, for those who aren’t so into it.

Risk it all

need for speed unbound review

Need for Speed Unbound has an interesting gameplay loop. During each day/night cycle, players build up as much cash as they can, while also steadily raising the Heat. The more players race, the more attention they’ll attract from the cops. The higher the Heat level, the more stubborn the police become, sending in tougher and faster units. It’s an interesting risk and reward system that kept me on my toes throughout.

need for speed unbound review

Players keep racing to build up a collection of cars that they can use to enter big races at the end of the week. The race types are your standard circuits, point-to-point sprints, drift challenges, and whatnot. There’s nothing ground-breaking here, aside from the difficulty.

You see, most players aren’t going to win every single race they enter. Hell, they might not even come in the top three racers. Instead, players select a competing racer to be their Rival, betting money on the win. I’ll admit that I was initially frustrated by the super-speedy first-place finishers, but I quickly learned that the focus is more on besting Rivals than coming top every single time.

The lonely road

need for speed unbound review

Don’t buy Need for Speed Unbound for its multiplayer. It’s a lonely experience with long wait times where players trickle in. Players can at least drive around while they wait for the match to start, but it can take a long while, despite a 10-hour trial being available and theoretically boosting the player pool.

When a race does get going, it’s the same content that’s found in the single-player. Sure, this is fine, but I expected at least some extra modes or routes made especially for multiplayer. Hopefully, the multiplayer is expanded upon with future content updates but, after seeing many NFS multiplayer components left to die, I’m not optimistic. This is especially disappointing given Need For Speed Heat’s simple-but-effective multiplayer mode, with this feeling like a barebones step back for the series.

need for speed unbound review

I spent 22 hours playing through Unbound’s story and completing several side missions. I dabbled with the multiplayer, too, but a lack of players meant that I couldn’t try many races. Happily, I had already gotten my fill from the story mode and I can see players squeezing out more play time by continuing to tune their vehicles and perfect their skills in each race type.

Need for Speed Unbound Review: The final verdict

need for speed unbound review

Need for Speed Unbound marries classic NFS gameplay with a hot new graffiti-inspired aesthetic. Gameplay-wise, it’s a safe approach that sticks to what has always worked for NFS, with police playing a big part during races and open-world exploration. Thankfully, the visual shift does a lot to make this racer feel fresh, taking it in a different direction from the likes of Forza and Gran Turismo.

Those looking for an arcade racer with some attitude should check out Unbound, as it wins far more than it loses, and looks great doing it.


Need for Speed Unbound was reviewed on PS5 with code provided by the publisher.

The post Need for Speed Unbound Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/875713-need-for-speed-unbound-review-ps5-worth-buying-playing-2022/feed/ 0
God of War Ragnarok Review (PS5) https://www.playstationlifestyle.net/review/873829-god-of-war-ragnarok-review-ps5-worth-buying-playing-2022/ https://www.playstationlifestyle.net/review/873829-god-of-war-ragnarok-review-ps5-worth-buying-playing-2022/#respond Thu, 03 Nov 2022 15:58:50 +0000 http://www.playstationlifestyle.net/?p=873829 Be better.

The post God of War Ragnarok Review (PS5) appeared first on PlayStation LifeStyle.

]]>
God of War Ragnarok follows a tough act, with 2018’s reboot achieving critical acclaim and securing many high scores. It was a unanimous success, despite the risks taken by Santa Monica Studio in transporting the beloved PlayStation anti-hero Kratos to a new mythos and replacing his mighty Blades of Chaos with… a naive child. Fast forward four years later and we have Ragnarok, arguably the most hyped PS5 release of the year, with a name that promises an epic culmination of gods versus fate in an apocalyptic battle. In a series where the central message is “be better,” can this sequel follow its own advice and deliver a worthy successor?

As fate foretold

god of war ragnarok review

The sequel takes place three years after God of War (2018), with that game’s final act triggering the start of Ragnarok, as had been foreseen. Despite Kratos and Atreus’ best efforts, events were set into motion, just as it was foretold. Unable to shake the shackles of fate, and burdened by the promise of his own death, Kratos has been training Atreus to survive without him. That is where the sequel picks up, with the pair taking shelter from Fimbulwinter, an unending snowstorm that precedes the apocalypse.

Much like the reboot, Ragnarok starts with a big bang: a chase sequence and multiple boss fights that take place within the first 90 minutes. If you thought the first fight with Baldur was cool, then you’re going to love Ragnarok’s opening, which builds upon the same structure as its predecessor in ways that match its more epic scale.

god of war ragnarok review

Kratos and Atreus’ adventure in Ragnarok is much more comprehensive when it comes to exploring the many realms. The 25+ hours it takes to navigate the main story missions feels suitably epic without becoming a drag. It’s just a shame that some of the pivotal plot points aren’t as well-executed as I’d have hoped, leading to various anti-climatic moments in the story. Sadly, the ending is one of these moments, with Ragnarok struggling to stick the landing when it comes to tying up its various plot threads.

Despite some of the lackluster story elements, Ragnarok still provides a fantastic journey for its many excellent characters, all of whom help to bring appropriate levels of drama or levity to the situation with incredible acting and animation from a much wider cast this time around. They are one of the major highlights in Ragnarok, and I found myself hanging onto every characters’ word to get more insight into the story and its setting. They can be hilarious, too, with Sindri and Brok coming out with some fantastic lines that perfectly complement Kratos’ more stoic demeanor.

Next-gen Kratos

god of war ragnarok review

With God of War Ragnarok leveraging the additional power of the PS5, it’s no wonder that it looks and performs even better than the 2018 release. Despite opting for the graphics mode that prioritizes 60 FPS and forces the resolution to drop a little, Ragnarok’s many realms look stunning and I’m excited to make full use of the Photo Mode that is coming post-launch.

Load times are good, too, with the Yggdrasil tree once again used in place of a loading screen. Loading is well-disguised and the seamlessness helped to keep me feeling immersed during my marathon sessions.

The only hiccup I noticed with the game’s presentation was the texture of hair and fuzzy clothing. They can quickly blur and unblur during cutscenes which I found a little distracting. Other than that, I can’t fault Ragnarok’s visuals or performance.

Kill ’em all

god of war ragnarok review

Santa Monica Studio has taken many steps to make God of War Ragnarok’s combat better. One of my main complaints about the 2018 reboot was a lack of enemy variety. This isn’t an issue with Ragnarok, as every realm has its own set of creatures each armed with its own arsenal of attacks, as well as elemental strengths and weaknesses.

Elemental attacks play a bigger role in Ragnarok, with Kratos able to charge his weapons to dish out more damage. Mixing fire and ice is often key to winning some of the tougher fights, which encourages tactical weapon swapping between the Leviathan Axe and Blades of Chaos. Battles often require a bit more thought, rather than wild button-mashing, which is refreshing.

Relearning rage

god of war ragnarok review

Though there are new shield types to equip and a deeper risk-and-reward system centered around parrying, there’s no dedicated skill tree for bare-handed fighting. This was a big part of the 2018 release’s combat system, so players will need to adapt to Kratos’ elemental-focused fighting instead.

Kratos still feels brutal and his Spartan Rage is suitably unstoppable, but his skill set has been refreshed to provide more options in battle, both at closer ranges and from further away. Battlefields have also been expanded to often include higher ground, with elevation playing a role in how Kratos and his enemies move around the area. That verticality can be used as a weapon, too, with Kratos smashing down from above.

Play your way

god of war ragnarok review

The wide range of accessibility options is fantastic to see as it makes the game available to a larger audience. There’s a long list of features that players can enable to help provide a more comfortable experience.

There are five difficulty options in total, ranging from a Very Easy variant to Very Hard. I found playing through on Normal to be much more challenging than I had anticipated, potentially due to me leaving a lot of side quests until after I completed the main objective. For those who just want to roll through the story, the option is there, and for masochists who want to make the experience near-impossible, you can do that, too.

Ragnarok’s combat is near-flawless. It’s satisfying in all of the right ways and never feels wildly unfair, at least on Normal. My only complaint is the killing animations, which can become repetitive when you’re tens of hours in. That’s a minor point, though, as it’s tough to get bored of the wild decapitations and dismemberment that Kratos unleashes.

Daddy’s downtime

god of war ragnarok review

When he isn’t chopping off heads, Kratos is exploring. There is a hell of a lot to see and do in Ragnarok, with minibosses that need slaying and puzzles that need solving. Those aiming for 100% completion will have to invest 70+ hours.

The combination of Kratos’ godly movement speed and the fast travel points make exploring more attractive and less of a grind. Many realms have their own semi-open section, which are often pointed out by Mimir as great places to kill time when taking a break from the main story. Players can just ignore those prompts, however, as it’s all optional.

god of war ragnarok review

I can see a lot of PlayStation fans hunting for the Platinum Trophy, as the side missions that I’ve completed thus far have been of very high quality. For those who do take the time to explore, unique armor sets, special attacks, and buffs await.

When it comes to Ragnarok’s puzzles, those hindering main mission progression are usually pretty simple. If players can’t solve them, characters will sometimes shout out with a hint, which is a neat touch. They’ll also let Kratos know to come back later if he’s missing a key item, which can save a lot of time and headaches. Nonir Chests, on the other hand, are once again tricky to solve and demand some clever thinking.

God of War Ragnarok Review: The final verdict

god of war ragnarok review

While God of War Ragnarok manages to “be better” with its presentation, combat, and exploration, its story falls a little flat with too many should-be standout moments failing to land. However, for those who can focus on the near-perfect journey rather than becoming all-consumed by the disappointing destination, Ragnarok delivers an epic sequel that is better in almost every way, further bolstering the catalog of must-play exclusives wielded by PlayStation.


God of War Ragnarok was reviewed on PS5 with code provided by the publisher.

The post God of War Ragnarok Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/873829-god-of-war-ragnarok-review-ps5-worth-buying-playing-2022/feed/ 0
A Plague Tale: Requiem Review (PS5) https://www.playstationlifestyle.net/review/873549-a-plague-tale-requiem-review-ps5-worth-playing-buying/ https://www.playstationlifestyle.net/review/873549-a-plague-tale-requiem-review-ps5-worth-playing-buying/#respond Mon, 31 Oct 2022 09:40:34 +0000 http://www.playstationlifestyle.net/?p=873549 Asobo Studio’s A Plague Tale: Innocence captivated players in 2019 with a surprisingly deep, dark storyline that no one expected out of a brand-new IP. Its gloomy, gritty atmosphere paired well with the grim tale of Amicia de Rune and her little brother Hugo, both struggling against overwhelming odds to escape the Black Plague, known […]

The post A Plague Tale: Requiem Review (PS5) appeared first on PlayStation LifeStyle.

]]>
Asobo Studio’s A Plague Tale: Innocence captivated players in 2019 with a surprisingly deep, dark storyline that no one expected out of a brand-new IP. Its gloomy, gritty atmosphere paired well with the grim tale of Amicia de Rune and her little brother Hugo, both struggling against overwhelming odds to escape the Black Plague, known as the Bite. It’s a bleak yarn steeped in terrifying moments as two young children struggle to survive in the rat-infested French countryside. Now, it’s been given a sequel in the form of A Plague Tale: Requiem, a follow-up that’s every bit as great (and in some ways better) than the original game. Amicia and Hugo return for a gripping, macabre adventure that sees them looking for a way out – from the plague and the lot life has given them.

Bound for the Red City

A Plague Tale Requiem Plague

In A Plague Tale: Requiem, the story picks up where Innocence left off. Amicia and Hugo are doggedly making their way toward the Red City in Southern France, where they believe a peaceful life awaits them. All the while, they’re outrunning the Prima Macula, a curse that affects certain families of specific bloodlines. As if dealing with the plague wasn’t bad enough, there are tons of human enemies that the siblings must face off against, too, as well as the ravenous rats swarming the city.

This time around, instead of going on the defensive and just trying to survive, Amicia and Hugo are focused on a singular goal: getting through the predicament, they find themselves in. Amicia is especially determined, and she’ll let nothing get in her way to ensure her little brother is cured of the ailments that plague him. Despite the bleak circumstances, Amicia is a positive force who won’t let anything get in the way of her goal.

Putting out the fires

A Plague Tale Requiem Stealth

Much of your time in Requiem is spent collecting items, seeking out shelter, and exploring a gorgeous world. While Innocence had the de Rune siblings eking out a depressing existence, the world of Requiem is a much brighter, lush affair. The environments you’re able to traverse are much lighter, more colorful, and teeming with life. It’s a gorgeous game that’s well-acted, overflowing with personality, and beautiful assets from top to bottom.

That makes making your way through all the ground you have to cover a much more pleasant experience, because this is a beautiful game – there’s no shortage of eye candy, no matter how grim the situation may actually be under the verdant exterior.

But it’s not all about gazing at the countryside. For Amicia and Hugo to accomplish their goals, they have to be able to defend themselves on their way to the Red City, too. Luckily, Amicia has a variety of additional tools at her disposal, many more than she initially had in Innocence, and can now utilize a crossbow that she’s absolutely deadly with. Additionally, she can mix a glut of chemical compounds to devastate enemies.

Amicia isn’t your only defense against the outside world, though. She and Hugo will meet travelers and allies who can use their own unique abilities to make the journey a bit simpler, as you’ll see while you make your way through. Some can use buff-like abilities to assist you, and others can fell enemies like nobody’s business. They’re an indispensable part of Amicia and Hugo’s journey.

Older and wiser

A Plague Tale Requiem Review combat

While the combat in Requiem sings, it’s matched only by the useful upgrade system that helps Amicia grow ever more powerful as the game goes on. Amicia is already a force to be reckoned with and can dole out damage on a seemingly endless basis, even when she’s up against insurmountable odds. You can make her even stronger, improve her stealth mechanics, and make her an alchemical savant.

The upgrade system lets you level Amicia’s abilities as you see fit, tailored to your playstyle. If you favor more physical encounters than stealth mechanics, you’ll grow her aggressive traits. If you use more items, you’ll improve her ability to utilize and mix chemical compounds, etc. All of these changes improve Amicia’s overall constitution, damage-dealing capabilities, and a plenty of other stats. You can make her your own character, nearly as much as if you were customizing your own star of an RPG, and it makes Requiem feel much more like Amicia taking the reins of her own destiny.

Unfortunately, there are occasions later on in the game where all of this character-building does tend to feel a bit useless. Some of the late-game encounters can become quite grueling out of nowhere and saddle you with instant death in some instances. In those cases, it can feel frustrating to have molded Amicia to your liking but then find yourself met with deaths that come swiftly and, quite frankly, unfairly. These segments are few and far between and won’t generally come up until you’ve progressed quite a ways through the game. However, it’s still something that dampened the experience a bit for me.

A Plague Tale: Requiem Review: The Final Verdict

A Plague Tale: Requiem is a triumph of a sequel that ticks all the boxes fans will be expecting and then some. Not only does it look and feel great, but it backs up its eye candy and abundant atmosphere with an interesting narrative and a stalwart protagonist who won’t quit. It’s everything a follow-up should be and more from an IP that’s grown precious to players over the years, and a fine adventure that even newcomers will find value in tackling.

The post A Plague Tale: Requiem Review (PS5) appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/873549-a-plague-tale-requiem-review-ps5-worth-playing-buying/feed/ 0
Defy Gaming PS5 and PS4 Controller Review: ‘The PS5 DualSense Edge Alternative’ https://www.playstationlifestyle.net/2022/10/12/defy-gaming-ps5-ps4-controller-review-custom-dualsense-dualshock/ https://www.playstationlifestyle.net/2022/10/12/defy-gaming-ps5-ps4-controller-review-custom-dualsense-dualshock/#respond Wed, 12 Oct 2022 16:43:18 +0000 http://www.playstationlifestyle.net/?p=872873 Going custom.

The post Defy Gaming PS5 and PS4 Controller Review: ‘The PS5 DualSense Edge Alternative’ appeared first on PlayStation LifeStyle.

]]>
DEFY GAMING CUSTOM PS5 AND PS4 CONTROLLER REVIEW.

After waiting and waiting for a competitor to the Xbox Elite controller, PlayStation users finally got what they wanted: an announcement of the PS5 Edge controller. Unfortunately, the reveal of this feature-rich pad did not include a release date and we’re still waiting to know when we can get our hands on it. In the meantime, third parties like Defy Gaming are the only option for competitive PS5 players to get their hands on rear paddles, instant click triggers, better grip, and more, all of which provide a gameplay advantage. For those still gaming on the last-gen PS4, Defy Gaming also stocks custom DualShock 4 controllers.

Pick your PlayStation

defy gaming review

For the purpose of review, I was sent the grey Defy PS5 Pro Ultimate gaming controller and the UV Magma/Purple custom PS4 controller. On the Defy Gaming website, users can choose from a wide range of predesigned controllers or use the website builder to fully customize their own.

Looking at the current-gen controller first, the Defy PS5 Pro Ultimate comes equipped with four rear paddles, which can be mapped to different buttons for easy actuation in the heat of battle.

The gameplay advantage

defy gaming review

After years and years of using back buttons, I simply can’t go back. Having buttons like “X” readily available makes it easy to jump, shoot, and track my aim at enemies all at the same time. “O” makes it easy to quickly melee an enemy that suddenly rounds the corner. There are many different button combinations that users can map, but it’s these two that I find myself relying on the most.

While the rear paddles are the main attraction for these custom pads, Defy Gaming’s implementation of both Instant Click Triggers and Instant Click Face Buttons provides a big advantage. Minimizing the travel time of the triggers and buttons means they are quicker to activate and, just as crucially, quicker to reset back into their original positions. This makes it easier to rapidly send inputs to the game, which is especially handy in shooters where a fast trigger finger means more bullets being fired, or the ability to rapidly press “X” makes maneuvers like bunnyhopping easier to pull off.

defy gaming review

Defy Gaming’s PS5 Pro Ultimate controller also has interchangeable thumbsticks. Users can choose from concave and domed surfaces as well as different length stems. What’s more, when the thumbsticks eventually show wear, they can be swapped out with ease.

Finally, there’s the textured grip that covers the back of the controller. I found this to be very effective and much better than the waxy grip that some competitors use.

For the PS4 players

defy gaming review

The Defy Gaming custom PS4 controller is all about the aesthetic. While it doesn’t boast any of the fancy gameplay-enhancing features of the PS5 pad, the custom DualShock 4 can still be cosmetically customized to an outrageous degree. Users can choose the colors and materials of the front shell, rear shell, touchpad, left stick, right stick, right buttons, D-pad, PS button, Start and Select, and triggers.

It might not be giving players’ gameplay a boost, but the custom PS4 controller can sure be customized to look pretty damn cool.

Defy Gaming PS5 and PS4 Controller Review: The final verdict

defy gaming review

Pricing for the PS5 Pro Ultimate controller starts at £129.99 ($144) and the custom PS4 controller starts at £79.99 ($88). Assuming shipping to your region doesn’t blow your budget, I can heartily recommend Defy Gaming’s custom PlayStation controllers for the more enthusiast-level players out there, especially when it comes to PS5 gamepads.

Assuming shipping to your region doesn’t push the costs too high, Defy Gaming has solid offerings that those waiting for the PS5 Edge controller may want to consider instead.


Custom PS5 and PS4 controller review units were provided by Defy Gaming.

The post Defy Gaming PS5 and PS4 Controller Review: ‘The PS5 DualSense Edge Alternative’ appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/2022/10/12/defy-gaming-ps5-ps4-controller-review-custom-dualsense-dualshock/feed/ 0
The Last of Us Part 1 Review: ‘A Masterpiece If You Can Muster the Price’ https://www.playstationlifestyle.net/review/871135-the-last-of-us-part-1-review-ps5-worth-buying-playing-2022/ https://www.playstationlifestyle.net/review/871135-the-last-of-us-part-1-review-ps5-worth-buying-playing-2022/#respond Wed, 31 Aug 2022 15:00:32 +0000 http://www.playstationlifestyle.net/?p=871135 THE LAST OF US PART 1 REVIEW FOR PS5. For almost a decade now, I’ve been calling The Last of Us a masterpiece. It’s remained my favorite game of all time and I completely agree with the PlayStation LifeStyle reviews that awarded the original PS3 version a 10/10 and the PS4 Remastered version a 10/10. […]

The post The Last of Us Part 1 Review: ‘A Masterpiece If You Can Muster the Price’ appeared first on PlayStation LifeStyle.

]]>
THE LAST OF US PART 1 REVIEW FOR PS5.

For almost a decade now, I’ve been calling The Last of Us a masterpiece. It’s remained my favorite game of all time and I completely agree with the PlayStation LifeStyle reviews that awarded the original PS3 version a 10/10 and the PS4 Remastered version a 10/10. Unfortunately, the third time doesn’t quite boast the same charm — the quality remains and notable improvements have been made, though a steep price point makes this a much more difficult sell than its predecessors.

New beginnings

The Last of Us Part 1 Review

With The Last of Us TV show set to release on HBO in 2023, there’s no doubt going to be a large influx of players diving into the franchise for the first time. Having better parity between the games will be fantastic for newcomers and it’s important to remember that Naughty Dog isn’t just making Part 1 for established fans. As much as I love TLOU and have done for a long time now, I can see the bigger picture and the reasons for this remake to exist a mere eight years after the Remastered launched.

When the TV show audience moves across to the game, they will find a (presumably) similar tragedy of a man struggling to deal with loss and fighting hard to change that losing streak, no matter the cost. The game’s protagonists, Joel and Ellie, are played by video game acting superstars Troy Baker and Ashley Johnson, who provide both voice and motion capture. Their fantastic performances in the original game are elevated here with enhanced visuals and animations — the characters’ eyes are especially impactful when paired with emotional dialogue.

The Last of Us Part 1 Review

Joel and Ellie must journey across a post-apocalyptic United States, dealing with infected enemies and human hunters. Death is but a bite or gunshot wound away making for a brutal reality that is channeled through the characters’ desperate need to mercilessly murder and loot in order to survive.

The infected US hasn’t just been “upscaled” to look decent on PS5 — it has been rebuilt in large parts, with Naughty Dog making significant changes to level geometry, textures, and lighting. I found areas with water particularly impressive when moving between Remastered and Part 1.

Savage Joel

The Last of Us Part 1 Review

A veteran of the post-apocalyptic world, Joel doesn’t mess around when facing a threat. Like in the original release, he’s capable of stealthily taking out enemies one by one and manipulating their movement by throwing bottles or bricks as distractions. Once spotted, Joel wastes no time in punching the hell out of the opposition, infected or human, before grabbing them and curb-stomping them dead. Like in Part 2, the photorealistic visuals can lead to some jarring moments where the ultraviolent scenes can look a little too real.

The gameplay in Part 1 is mostly the same as the original, so Joel can’t make use of the crawling or dodging mechanics seen in Part 2. However, there is additional polish to animations that makes transitioning from stealth to an aggressive assault look and feel exceptional. Part 1 has the fluidity of Part 2, especially when gaming at higher frame rates, which is a valuable achievement.

AI boosted

The Last of Us Part 1 Review

The improvements to friendly and enemy AI were immediately noticeable. During stealth sequences, allies in the original and Remastered used to awkwardly maneuver in front of enemies. While this didn’t alert them, it did break immersion. In Part 1, this only happened to me once, and it was during a moment where I was testing its limits, forcing multiple enemies to surround Ellie to see how she’d react. When playing properly, it’s no longer an issue.

Enemies are also smarter now, similar to how they are in Part 2. They are more tactical in their flanking routes and are less predictable when peeking from cover. For anyone that has played through the original on Grounded difficulty — maybe even twice, for that damn Trophy! — you’ll be familiar with optimal routes through levels. Many of these strategies will need rethinking thanks to Part 1’s bigger-brained foes.

High ledges are the true villain

The Last of Us Part 1 Review

If I’m to nitpick, there’s one remaining area of jank that has been overlooked: the animations when dropping down from a ledge. Characters have to drop down a surprising number of ledges, and they just sort of clumsily slide or float when doing so. Considering the incredible attention to detail seen in literally every other animation, I’m surprised that this process isn’t more elegant.

Fans of the PS5 DualSense’s haptic trigger feedback will be happy to hear that Part 1 fully embraces it. Different weapons have a different “feel” based on how easy they are to fire. It’s a fun little gimmick that does its job, though I’d personally disable it as the added physical friction can be frustrating.

Welcome, all!

The Last of Us Part 1 Review

As also seen in Part 2, Naughty Dog has gone above and beyond what most other developers do by implementing accessibility features to help those who are visually impaired and/or hard of hearing.

And if, like me, you’ve already beaten The Last of Us on the more punishing difficulty settings, rest assured that there are new challenges to tackle in Part 1. Permadeath and Speedrun modes have been added for those who want to test their skills.

Re-Remastered

The Last of Us Part 1 Review

Like with the Remastered version, Part 1 bundles in the Left Behind DLC, which explores the story of Ellie before she meets Joel. Unlike the Remastered version, the Faction multiplayer component is totally missing from Part 1. As an enormous fan of this mode in the original, I was very sad to learn this. Hopefully, Naughty Dog is making quick progress on the standalone The Last of Us multiplayer game to help fill this void and justify the omission.

Part 1 also includes the great Director’s Commentary, alternative skins, concept art, and other goodies. Most of this could already be experienced in the Remastered version, though, so it would have been nice to see Naughty Dog push the boat out with this definitive version of the game with some fun additional weapons, or potential tie-ins to Uncharted or other PlayStation franchises. Something extra to make Part 1 stand out and justify the purchase price would have helped reduce the sting a little.

The cost of war

The Last of Us Part 1 Review

But while there are a number of great additions and improvements here, The Last of Us Part 1’s greatest enemy isn’t its zombies — it’s the steep price point. The Last of Us Part 1 is launching at $69.99 (and $79.99 for the Digital Deluxe Edition). That is $50 more expensive than what The Last of Us Remastered is currently available for. That is a steep ask and, though it’s clear that a hell of a lot of work has gone into Part 1, it’s a price that even I as a hardcore fan find off-putting.

The Last of Us Part 1’s $70 price tag comes at a bad time for Sony, as the company is already causing controversy by increasing the price of the PS5 in non-US countries. Combine that with the cost of living crisis impacting many areas and you’re looking at a target market that isn’t quite so eager to spend. I’d feel a lot happier with Part 1 and 2 being bundled together for $70-80, or Part 1 being sold separately for $40-50.

The Last of Us Part 1 Review: The final verdict

The Last of Us Part 1 Review

If you can fling yourself over the price hurdle, The Last of Us Part 1 is absolutely the best version of the single-player game. The environments look superb, the characters are rendered perfectly, and the gameplay remains super satisfying. What’s more, the game has been opened up to a wider audience with a comprehensive suite of accessibility settings, and veteran players can sweat it out in the Permadeath and Speedrun modes. The price tag is cheeky, undoubtedly, but if anyone can pull off this wallet heist, it’s Naughty Dog with The Last of Us.


The Last of Us Part 1 was reviewed on PS5 with code provided by the publisher.

The post The Last of Us Part 1 Review: ‘A Masterpiece If You Can Muster the Price’ appeared first on PlayStation LifeStyle.

]]>
https://www.playstationlifestyle.net/review/871135-the-last-of-us-part-1-review-ps5-worth-buying-playing-2022/feed/ 0